When Coded Arms was introduced to the PSP as the first FPS (first person shooter) it got bad reviews and poor reports of game play and fun, is Coded Arms: Contagion any different? Released on September 18, 2007 Konami tried to succeed in rebuilding Coded Arms, but sadly they didn't.
The Story:
You will play as Major Jacob Grant, while playing through various levels you'll try to meet up with a different team but, transmission is cut off and you have to try and get to them, all the while running into coincidental yet not errors in the system and find yourself discovering a infectious disease of alien life forms are taking over (can anyone say plagiarism of Metroid Prime?)
The Semi-Good:
New Levels/New Weapons/Some Better Online Play
The Bad:
It's The Same Gameplay Wise/Enemy Wise
We'll start with the good:
The Levels have gotten a little less...square than before and a little more intricate with different outlets and inlets but it is definately not on a Metroid Prime level (which I see so many attempted similarities I have a strong suspicion they tried to copy it)
The Weapons are a tad more war like (i.e you have your rocket launcher/sniper rifle and machine gun and of course pistol and grenades) but it just seems they scanned in Halo 1 weapons and said go for it. They aren't even labeled like real guns etc.
The Online Play is just odd it's definately better than the first one but there are still so many quirks about it that it just feels awkward. If you get shot once with a sniper rifle and when I say shot once I mean anywhere on your body, you die right then and there. The health/damage ratio is a out of wack mess in my opinion and the levels are just as square as ever.
And Don't Forget We Haven't Even Discussed The Bad:
The Enemies just stand there and shoot, they don't use strategy, they don't sneak up behind and the don't even use a sniper rifle. They just aren't a challenge and they are not fun to kill.
The Gameplay is exactly like Coded Arms, the camera can get stuck on objects and walls and can just be plan awkward, the aim is annoying and the insta-lock on mechanism they tried to implement can be downright killer.....as in they kill you not vice-versa.
Summary:
This is a repeat of the last game, a attempt and, a fail at a FPS for the PSP. The game and story line have some potential but, it's going to take a overhaul the size of the titanic to make any good come out of this mess.
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